Super-fast meshing: Take advantage of a fast and easy-to-configure mesh engine based on the OpenVDB library.Visible fluids on objects: Use collision maps during simulation and render the effect.Use RF directly with C4D Mograph - Convert RF to thinking particles, use particle instances and tracer objects.Crown splashes on demand: Create and customize crown splashes easily. ![]() ![]() C4D materials as emission masks: Use Cinema 4D materials and textures for emitting fluid particles.C4D splines as RF particle paths: Create splines in Cinema 4D and use them as fluid paths in RealFlow.Particle-Object Interaction: Use RealFlow nodes and Cinema 4D colliders together.
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